Square-1 Scramble and Algorithm Notation

Square-1 Scramble and Algorithm Notation

Square-1

For official WCA scrambles hold the Square-1 with YELLOW on top and RED front. 

  • (Top, Bottom)
  • Number only = Clockwise turn
  • MINUS prefix = Anti-clockwise turn
  • (1 to 5) = How far to turn (Edge = 1 unit and Corner = 2 units)
  • SLASH = 180 Right rotation
2x2 Scramble and Algorithm Notation

2x2 Scramble and Algorithm Notation

2x2

For official scrambles hold the 2 x 2 with WHITE top and GREEN front.

Cube Notation is letters and letter character combinations to describe specific turns on a 2x2 cube, also called a pocket cube. The purpose of notation is to easily describe an algorithm or a scramble.

Skewb Scramble and Algorithm Notation

Skewb Scramble and Algorithm Notation

Skewb
For official WCA scrambles hold the Skewb with White on top, Green on the Left and Red on the right.  This means the White/Green/Red corner is facing you and will stay in front for the entire scramble.
4 X 4  Scramble and Algorithm Notation

4 X 4 Scramble and Algorithm Notation

4x4
Cube Notation is letters and letter character combinations to describe specific turns on a 4x4 . The purpose of notation is to easily describe an algorithm or a scramble.  
Megaminx Scramble and Algorithm Notation

Megaminx Scramble and Algorithm Notation

Megaminx
For official WCA scrambles hold the hold the Megaminx with WHITE top and GREEN front. Uppercase letters describe one turn of one face.   If the letter is followed by an apostrophe then the turn is anti-clockwise.
Pyraminx  Scramble and Algorithm Notation

Pyraminx Scramble and Algorithm Notation

Pyraminx
For official WCA scrambles hold the Pyraminx with YELLOW bottom and GREEN front. Uppercase letters describe one turn of one layer including the tip.  For a Pyraminx, lower case letters denotes turning the tip.
3x3 Rubik's Cube Notation

3x3 Rubik's Cube Notation for Scrambles and Algorithms

3x3
Cube Notation is letters and letter character combinations to describe specific turns on a 3x3 Rubik's cube. The purpose of notation is to easily describe an algorithm or a scramble. 

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